Features
For a list of detailed improvements since previous versions, please read the
'changelog.html' file that comes with the rar-package, or view it online here.
Below a compilation of features:
- DAT/SIM/ZON/VAL/CAM/DSD/ANM file support.
- SDL file support
- OFF file support (font character files)
- Integrated 3D model viewer, for entire DAT-file.
- Integrated 3D zones editor for editting and viewing the damage and collision model.
- Animation preview of 3D mesh animations.
- Damage/collision model editor.
- Import/export of models with the OBJ-format (WaveFront).
- Import/export of tga's, dds's.
- Import/export of a raw chunk. Can be used to move chunks over to other files.
- Import/export of mesh animations.
- Import/export of texture animations.
- Export of models to COLLADA format (v1.4.1).
- UV map preview function, and export option. The exported UV map can be
used as an overlay in your favorite paint software, to aid in modifying
textures.
- Rich GUI, which allows you to edit all the data that is known to me or anyone else.
- Property editor for all object controllers/properties, with a full edit mode.
- Preview function for tga's and dds's.
- Full cut/copy/paste support.
- Add array items to arrays in property controller data.
- Support for keyframe animations
- Import of a DAT-file into another. Very useful to load a group of chunks, instead of exporting/importing each chunk seperately.
- Multiple files can be opened (it will open in a new window). This is to support copy/paste and drag & drop in the future.
- Two types of views for chunks: List, Tree.
- Options for editing id's, offsets in decimal/hex, rotations in radians/degrees, etc.
- Explorer style navigable links for id's. Click an id, if the id exists in the file, it will navigate to it.
- Explorer style history of visited nodes. Back/forward buttons allow you to track back to previously selected nodes.
- Rebuild the index chunk with all id's in the file.
- List of all id's in the file (by selecting the index chunk). Id's and offsets can be copied to clipboard. Later, maybe even in all the game folders.
- Support for placement chunk (cities/harbors)
- Move chunk up/down in list. Only one chunk at a time.
- Revert changes option (entire reload, not undo/redo)
- Recent file list
- Remap function (cloning)
- Global file search function (search for an id in any file)
- Drag and drop support for opening files directly from Windows Explorer.
- Undo/redo support to undo changes made to a file.
- Automatic check for updates.
- Find/Goto dialog to quickly find a node by text, id or index.
- Integrated analysis tool for analyzing unknown data using a hex editor.
- Ability to add known chunks, including all the controller property chunks.
- Assign a new random id to a chunk.
- And more...
NOTE: some features from Silent Hunter 3 are and will not be supported. I only intend to support Silent Hunter 4 in future releases.