Archive

Old archived news

02-04-2008 - Beta v0.7.1 released

Available in the download section.

Notes:

New

  • Context menu of Dat-editor extended with new menu items. The Cut/Copy/Paste items are still not implemented though. This will hopefully be done soon.
  • You can now add 'fully known' chunks directly from one of the menus (context or main menu). The newly created chunk will have a randomly generated id (if it supports an id field), but other than that is fully uninitialized. New chunks are inserted right after the selected chunk, but are NOT automatically parented to parent chunks.
  • Added a menu option to replace the current id of a chunk with a new random id. Child chunks will have their parent id fields updated as well.
  • Added a PayPal button. If you feel inclined, you can support development of S3D with a donation.

Changed

  • Properties node label now displays the actual name of the controller data, instead of the generic term 'Properties'. It will also indicate whether or not it is linked to a valid controller chunk, by displaying both the parent name as well as the local name if they are different. Ie. if you link a Float properties chunk to a ShipWake controller chunk, the label would be !ShipWake! - Float, to indicate the incorrect relationship.
  • Changed controller definition of SH3 controller: ShipWake/StartParameters/LeftVertex/StartPosition (also for RightVertex) from Vector2 to a custom type Vector2XZ. (thanks Mikhayl)

Fixes

  • Fixed bug that occurred when importing raw chunks that don't contain a header (thanks keltos01). This bug was introduced in v0.7.
  • When assigning a new 3D model id to a node, the model was not moved correctly in the tree hierarchy.
  • Embedded images could be parented to any chunk. They can now only be parented to materials and illumination chunks, and otherwise will always be placed in the root.
  • A couple of minor issues fixed.

17-03-2008 - Beta v0.7 released

This update of S3D has some new cool features. Go get it!

Please read the changelog to find out what has changed since previous releases.

Available in the download section.

12-03-2008 - Beta v0.6.1 released

The next update for S3D contains minor improvements so you don't really need to update unless you really want to be up to date and/or need to work on animations.

Please read the changelog to find out what has changed since previous releases.

28-02-2008 - Beta v0.6 released

Available in the download section.

Notes:

This release replaces any previous v0.5 release!

New

  • Added support for the official 'U-boat Missions' add-on (read: SH4 1.5). One new controller was introduced and a very small amount of controllers have been extended by the devs.
  • Added 'Go to' dialog. Allows you to enter a chunk index to navigate to.
  • Added 'Find' dialog. Allows you to search for an id, parent id or string in the current opened file. String search is limited to chunk labels, names, controller names and textures. So it does NOT search properties of controllers!
  • Added functionality to add/remove array (aka lists) items in property editor. This is very useful to extend controllers even further. Any array is supported so you can extend ie. bitmap particles, more torpedo failure rates, more zoom levels, more sounds in a sound playlist, etc, anything! New items are always added directly after the selected array item. To add an item as the first item, select the parent node instead of an existing array item. The only limitation atm is that you can't move items around (this will be for a future release) so when the order matters, make sure you insert the item in the right place.

Improved

  • In Omni light nodes, changed the 'Unknown' value to 'Night color'. (thx Anvart)
  • Installer performs a DirectX version check during installation.
  • Other minor improvements

Changed

  • Removed ROW screenshot from main window. In LeoVampire's memory, it will reappear every year around Jan 8th for a few days.

Please read the changelog to find out what has changed since previous releases.

06-02-2008 - Development status update

Since v0.5.4 is pretty stable at the moment, I have taken a couple of weeks off. S3D has taken alot of free time up until now, so I need to let it go for a bit and allow my head to sort out all the new ideas and features that I've got planned for the next months.

The next update will be v0.6 and I hope to push it out somewhere early March. I can't say for sure if it will support model import yet. I hope so, but this will depend on the release of the SH4 addon (which will require me to update controller definitions) and some other smaller features I've (almost) implemented thus far, and - more importantly - if model import will work as expected. If it doesn't I will release v0.6 without it, and have no choice but to move this to the v0.7 build.

A list of features planned for v0.6 build:
  • Find-dialog (find text or id's in current file)
  • Goto-dialog (go to a chunk by index)
  • Add/remove array items in controller property editor
  • Model import
  • More robust model export

11-01-2008 - Beta v0.5.4 released

Available in the download section.

Please read the changelog to find out what has changed since previous releases.

This version is very stable with SH3 now as well. Go try it out...

08-01-2008 - Thanks leo

Tonight at SUBSIM the sad news was announced that a nice friend, LeoVampire (David), passed away this weekend. While I have never met the man in person, I've spent some time in private discussions with him, and got to know him as a true gentlemen, a kind person willing to help out everyone. He was responsible for one of the best mods for Silent Hunter 4 to date: 'Reflections on the Water' (ROW) and is a well respected member in the SUBSIM community. And he earned it! We will all miss him, and wish all his family and friends strength in dealing with this loss.

So young, so talented, so nice...

Rest in peace, leo

You will be remembered...

Here a tribute movie of ROW in action made by Doolittle81.

Reflections on the Water (ROW)

04-01-2008 - Beta v0.5.3 released

Available in the download section.

Additionally, I'd like to inform you that I will work on an auto update function that will automatically check for updates, and download and install them. This will save you and me bandwidth (as updates can be made smaller), and will also ensure you are always running the latest version of S3D.

Notes:

This is a new v0.5 release and replaces any previous releases. Known issues in v0.5 not explicitly mentioned as fixed here still apply.

New

  • Support for Light nodes (set it's type, color and intensity). This includes Sun, Ambient and Omni lights.

Fixed

  • Fixed crash bug when undoing a change of a value made in a property chunk.
  • Fixed incorrect definition of Reflection and Refraction of the WaterReflection controller (thanks Leo).
  • Fixed file open bug (Specified argument was out of the range of valid values. Parameter name: index). Files that encountered this problem: bombs.dat, HarborKit.dat, EventCamera.dat, Torps*.dat files and maybe some more.

Changed

  • Pick lists now also show the 'value' before the 'name' of each item.
  • Removed the lengthy explanation in the Remap dialog and replaced it with a link to online help documentation.

Improved

  • Added some extra items to Help menu with links to documentation and website

03-01-2008 - New documentation added

I've added the first feature explanation 'Cloning/remapping with S3D' to the Documentation section. Hopefully, I can get some community members to help out in writing more documentation and fill up this section fast.

02-01-2008 - Happy New Year

Best wishes to everyone for 2008!

23-12-2007 - Finally, a small site for S3D

Took a while before I had some time but I finally managed to upload the first few pages I put together. I hope to add more content in the next few weeks, amongst which some tutorials and documentation.

Designing is not one of my talents, so I hope you like the look of it :)

20-12-2007 - Beta v0.5.1 released

Available in the download section.

Notes:

This is a quick patch for v0.5. Known issues in v0.5 not explicitly mentioned as fixed here still apply.

New

  • Ctrl+F4 closes a window.

Fixed

  • SH4: Can't open *.val (ships) and *.sim (torpedo's) files that contain a ShipWake controller
  • Fixed a bug with reference to XP/Vista-dll, not found on Windows 2000. I don't know if there are more bugs related to Windows 2000 because I don't have this OS installed and can't test myself.

Known issues

  • bombs.dat, HarborKit.dat, EventCamera.dat, Torps*.dat files can't be opened.